Looking at the graphical output of a CASE tool like AgileJ StructureViews, the 2d picture it creates, while informational, is somewhat tame compared with the rich graphical 3d worlds created by computer games. Simple lines, text and a few icons appear dry and lifeless compared with the varied textures and landscapes of a game, not to mention the effects and behaviors like liquids or explosions which are routine for games and motion graphics software. Ideally, we would like software structure visualization to be as vivid as playing a game or watching a movie, but CASE tool development is weighed down by a number of additional concerns which leave reduced development resources to devote to the graphical layer. This article lists those additional other concerns.
Operating Systems: Windows, Windows 8, Windows Vista, Windows 2000, Windows XP, Windows 7
Minimum system requirements: Eclipse Kepler or Luna, Java 6